Technical Designer (3C & Combat) / 技术策划
About Glass Bead Games
Glass Bead Games is an AI-native game studio co-founded by Kuangye Guo and Haochen Liu, whose previous experience includes Google Stadia and Alibaba YuanJing. Our first project is a sandbox game inspired by Chinese mythology and cultivation culture. We use generative AI to create richer experiences of exploration, progression, and interaction, and integrate AI into our design, development, and content workflows. We value strong craft, independent judgment, and close collaboration.
Location and compensation
Compensation: negotiable. Candidates in China may work onsite in Shanghai or remotely. Candidates outside China work remotely.
Technical Designer
3C & Combat
Connect gameplay design with implementation. Shape character controls, camera behavior, and combat, turning ideas into playable experiences that can be tested and refined.
What you’ll do
- Design and tune 3C (character, camera, and controls): movement, input response, camera following, and related interactions.
- Design and implement attacks, dodges, skills, hit feedback, and enemy behavior, creating combat with a distinctive cultivation identity.
- Prototype with engines, scripts, and configuration tools; validate ideas and continually refine controls and combat rhythm.
- Work with programmers, animators, and VFX artists on transitions, skill timing, hit detection, and feedback, bringing combat fully into the engine.
- Organize skill, animation, and enemy configuration standards; improve debugging tools and production workflows.
- Use internal tests and player feedback to identify issues and balance satisfying controls, tactical depth, and implementation cost.
- Use AI for design exploration, prototype scripting, configuration work, and test-case preparation; validate results in-engine to improve design and iteration.
What you’ll bring
- Practical 3C or combat design experience; explain how you solved player-experience problems through design, implementation, testing, and iteration.
- Understand state machines, input buffering, animation canceling, and collision detection; translate designs into clear rules and parameters.
- Scripting and hands-on engine skills to independently build and debug prototypes. Godot or GDScript experience is a plus.
- Deep experience with action, survival-crafting, or sandbox games; analyze the relationship between controls, combat rhythm, and gameplay.
- Interest in Chinese mythology and cultivation themes; explore how spells, magical artifacts, and progression create distinctive combat.
- Practical AI-assisted design or development experience using design documents, project rules, and engine context to guide tools.
- Understand AI's limits in gameplay logic, engine APIs, and experiential judgment. Analyze systems, debug prototypes, assess game feel, and validate generated designs and scripts independently of AI.
- Excellent communication and collaboration in a fast-paced remote team. Bilingual skills or international game-release experience is a plus.
What we offer
Competitive compensation and equity: Pay matched to your skills and contribution, with the opportunity to share in the company’s growth.
Benefits that support you: Five social insurances, housing-fund contributions, and paid annual leave.
Shape core gameplay: Join early development from the ground up and directly influence character controls and combat.
An AI-native environment: Practice AI across product development and daily work. Learn with teammates to break down tasks, organize context, validate results, and develop professional judgment.
A close-knit team: Collaborate directly with founders and cross-functional teammates to validate ideas quickly and bring designs to life.
How to apply
Send your résumé. Playable prototypes, videos, or design case studies are welcome; explain your contribution.
Share an AI-assisted example covering the problem, AI's role, your own judgment and revisions, and final validation. Show how you move work forward independently when AI is unreliable or unsuitable.
Contact / Apply: hiring@glassbeadgames.co
Build controls and combat that players want to return to again and again.
International students are welcome to apply, subject to applicable work authorization requirements.
中文职位信息
关于我们
玻璃球游戏是一家 AI Native 游戏工作室,由曾任职于 Google Stadia、阿里元境的旷野和昊辰联合创办。我们的首款项目是一款以中国神话与修仙文化为背景的沙盒游戏,希望借助生成式 AI,为玩家创造更丰富的探索、成长与互动体验。我们也将 AI 融入设计、开发和内容创作流程,同时重视扎实的专业能力、独立判断与紧密协作。
工作地点与薪资
薪资:面议。中国境内可选择上海现场办公或远程办公;中国境外为远程办公。
技术策划
3C + 战斗方向 / 国风沙盒修仙项目
作为技术策划,你将连接玩法设计与技术实现,负责角色操控、镜头表现与战斗体验,让设计想法转化为可玩、可验证的游戏内容。具体包括:
岗位职责
- 负责 3C(角色、镜头、操控)设计与调优,包括角色移动、操作响应、镜头跟随及相关交互体验。
- 设计并落地战斗机制,包括攻击、闪避、技能释放、受击反馈与敌人行为,打造具有修仙特色的战斗体验。
- 使用引擎、脚本和配置工具搭建玩法原型,验证设计思路,并持续调整操作手感与战斗节奏。
- 与程序、动画及特效成员紧密协作,细化动作衔接、技能时序、判定范围和反馈表现,推动战斗内容在引擎中完整落地。
- 整理技能、动作与敌人的配置规范,完善调试工具和制作流程,提高内容迭代效率。
- 结合内部测试与玩家反馈,定位体验问题,在操作爽感、战斗策略和实现成本之间做出合理取舍。
- 将 AI 辅助工具用于玩法方案探索、原型脚本编写、配置处理和测试用例整理,通过引擎实测验证结果,持续改善设计与迭代效率。
我们希望你
- 具备 3C 或战斗设计的实际项目经验,能够说明自己如何从设计、实现到测试迭代,解决具体的体验问题。
- 理解动作状态机、输入缓存、动作取消、碰撞判定等常见机制,能将设计需求拆解为清晰的规则与参数。
- 具备脚本编写与引擎实操能力,能够独立搭建和调试玩法原型;有 Godot 或 GDScript 使用经验者优先。
- 对动作类、生存建造或沙盒类游戏有深入体验,能够分析操作手感、战斗节奏与玩法之间的关系。
- 对中国神话和修仙题材感兴趣,愿意探索法术、法宝与角色成长如何形成有辨识度的战斗玩法。
- 具备 AI 辅助策划或开发的实践经验,能够结合设计文档、项目规则和引擎上下文,有效使用 AI 推进原型与内容制作。
- 理解 AI 在玩法逻辑、引擎接口和体验判断上的局限,能够独立分析机制、调试原型和评估手感,对生成方案与脚本进行验证和修正,不完全依赖 AI 做出设计决策。
- 拥有出色的协作和沟通能力,能适应远程、快节奏的工作模式;具备双语能力或游戏出海经验者优先。
我们能提供
有竞争力的薪资与股权激励:提供与能力和贡献相匹配的薪资,以及共享公司成长成果的机会。
完善的福利保障:五险一金、带薪年假等福利,支持你安心专注工作。
核心玩法的设计空间:作为早期团队成员,深度参与从 0 到 1 的研发,直接影响角色操控与战斗体验。
AI Native 的工作与成长环境:在产品研发和日常工作中深入实践 AI,与不同岗位的伙伴共同探索有效的辅助工作方式,积累任务拆解、上下文组织、结果验证与专业判断能力。
紧密协作的团队:与联合创始人及跨职能成员直接合作,快速验证想法、推动设计落地。
申请材料
请提供个人简历。欢迎附上玩法原型、演示视频或设计案例,并说明个人负责的部分。
欢迎分享 AI 辅助工作的具体案例,说明希望解决的问题、使用 AI 的环节、自己完成的判断与修改,以及最终如何验证结果。我们也关注你在 AI 输出不可靠或不适用时,如何独立推进工作。
联系 / 投递简历:hiring@glassbeadgames.co
期待志同道合的你加入我们,一起打磨让玩家愿意反复体验的操控与战斗!
以上岗位向外籍国际生开放,具体录用须满足适用的工作许可要求。