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Game Designer / Programmer

Job Title: Game Designer / Programmer (Mid-Level)

Location: Remote
Job Type: Part-time / Hourly

About the Role

We’re looking for a passionate Game Designer / Programmer who can bring gameplay ideas to life in Unity, focusing not only on implementation but on creating experiences that are genuinely fun and engaging.

You will be hands-on in scripting front-end game systems, UI, and interactions, while driving the design process to ensure the game’s feel and mechanics delight players. This role bridges design thinking and technical execution.

Key Responsibilities

Implement gameplay mechanics, UI, and front-end features in Unity (C#)

Iterate on game design based on playtesting and player feedback to maximize fun and engagement

Collaborate closely with artists, backend engineers, and designers to deliver polished gameplay experiences

Prototype new gameplay ideas quickly and refine them through testing

Ensure UI and interaction flows feel intuitive and responsive

Contribute to defining game mechanics, pacing, and player progression

Optimize front-end systems for smooth performance across platforms

Required Qualifications

2–4 years experience working with Unity and C#, especially front-end/gameplay programming

Strong understanding of game design principles and player psychology

Proven ability to balance design vision with practical implementation

Experience creating and refining UI elements, menus, HUDs, and in-game feedback

Skilled in prototyping, iterative development, and responding to playtest insights

Ability to communicate clearly and collaborate in a multidisciplinary team

Bonus Points

Knowledge of cognitive science related to player behavior and experience

Experience with rhythm games, even as a dedicated player

Experience working on shipped or live game titles

Familiarity with animation, particle effects, and audio integration for game feel

Experience with VR or mobile game development